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	<title>Light, Surface, Shadows &#38; Mathematical shapes!</title>
	<link>http://blog.depthandlayers.com</link>
	<description>Light, Surface, Shadows &#38; Mathematical shapes!</description>
	<pubDate>Fri, 03 Jun 2011 08:05:03 +0000</pubDate>
	<generator>http://blog.depthandlayers.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Untitled project Shadow</title>
				
		<link>http://blog.depthandlayers.com/Untitled-project-Shadow</link>

		<comments>http://blog.depthandlayers.com/following/blog.depthandlayers.com/Untitled-project-Shadow</comments>

		<pubDate>Fri, 03 Jun 2011 08:05:03 +0000</pubDate>

		<dc:creator>Light, Surface, Shadows &#38; Mathematical shapes!</dc:creator>
		
		<category><![CDATA[Open frameworks +Open CV]]></category>

		<guid isPermaLink="false">1538750</guid>

		<description>&#60;img src="http://payload.cargocollective.com/1/0/7206/1538750/800px-20090621(001)_640.jpg" width="640" height="480" width_o="800" height_o="600" src_o="http://payload.cargocollective.com/1/0/7206/1538750/800px-20090621(001)_o.jpg" data-mid="7524476"  border="0" align="left"/&#62;
*For OF source code pls click on the image above
OpenFramework Experimentation in Kyushu University
Creative &#38; Coders : To create artificial overlay of animated torns on shadow surface. 
Fairoz noor,Clarence Ng,and Kei Oyama


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		<excerpt></excerpt>

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	<item>
		<title>FaceDetect experiment </title>
				
		<link>http://blog.depthandlayers.com/FaceDetect-experiment</link>

		<comments>http://blog.depthandlayers.com/following/blog.depthandlayers.com/FaceDetect-experiment</comments>

		<pubDate>Fri, 05 Feb 2010 10:17:41 +0000</pubDate>

		<dc:creator>Light, Surface, Shadows &#38; Mathematical shapes!</dc:creator>
		
		<category><![CDATA[3D animation+ model+ AS3 programming_Flex builder]]></category>

		<guid isPermaLink="false">254774</guid>

		<description>
An experiment with face detection using 3D Graphics and animation




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	<item>
		<title>Op Illusion あにま</title>
				
		<link>http://blog.depthandlayers.com/Op-Illusion</link>

		<comments>http://blog.depthandlayers.com/following/blog.depthandlayers.com/Op-Illusion</comments>

		<pubDate>Fri, 05 Feb 2010 09:38:53 +0000</pubDate>

		<dc:creator>Light, Surface, Shadows &#38; Mathematical shapes!</dc:creator>
		
		<category><![CDATA[3D animation+ compositing]]></category>

		<guid isPermaLink="false">254731</guid>

		<description>
Op Illusion anima series.
Originally for a web launch video. But might be  a series of experimental optical illusion animation to come. This one dedicated to Penrose &#38; Sub atoms.


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	<item>
		<title>Work on print  </title>
				
		<link>http://blog.depthandlayers.com/Work-on-print</link>

		<comments>http://blog.depthandlayers.com/following/blog.depthandlayers.com/Work-on-print</comments>

		<pubDate>Fri, 05 Feb 2010 08:24:09 +0000</pubDate>

		<dc:creator>Light, Surface, Shadows &#38; Mathematical shapes!</dc:creator>
		
		<category><![CDATA[Published in book 2007]]></category>

		<guid isPermaLink="false">254665</guid>

		<description>Invited by a friend Lawrence Zeegen (Zeegen Rush Agency/ Black Convoy)couple years back in 2007 for his book. Work showcase for the book entitled- Secrets of digital illustration- a master class in commercial image-making. Apart from images its a good read book about digital illustration. Publish by RotoVision. See image details in 

See image details in slideshow below.
&#60;img src="http://payload.cargocollective.com/1/0/7206/254665/cover_big.jpg" width="480" height="640" width_o="480" height_o="640" src_o="http://payload.cargocollective.com/1/0/7206/254665/cover_big_o.jpg" data-mid="1086871"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/7206/254665/content01.jpg" width="480" height="640" width_o="480" height_o="640" src_o="http://payload.cargocollective.com/1/0/7206/254665/content01_o.jpg" data-mid="1086881"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/7206/254665/tiger2.jpg" width="480" height="640" width_o="480" height_o="640" src_o="http://payload.cargocollective.com/1/0/7206/254665/tiger2_o.jpg" data-mid="1086900"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/7206/254665/content2.jpg" width="480" height="640" width_o="480" height_o="640" src_o="http://payload.cargocollective.com/1/0/7206/254665/content2_o.jpg" data-mid="1086906"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/7206/254665/Tiger3.jpg" width="480" height="640" width_o="480" height_o="640" src_o="http://payload.cargocollective.com/1/0/7206/254665/Tiger3_o.jpg" data-mid="1086908"  border="0" align="left"/&#62;


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	<item>
		<title>Nokia Phone animation ♺</title>
				
		<link>http://blog.depthandlayers.com/Nokia-Phone-animation</link>

		<comments>http://blog.depthandlayers.com/following/blog.depthandlayers.com/Nokia-Phone-animation</comments>

		<pubDate>Tue, 20 Oct 2009 20:27:29 +0000</pubDate>

		<dc:creator>Light, Surface, Shadows &#38; Mathematical shapes!</dc:creator>
		
		<category><![CDATA[3D + Animation+VFX]]></category>

		<guid isPermaLink="false">79934</guid>

		<description>These retail videos were made for Nokia phone web launch videos while working inhouse in a digital agency (Contract). .
★ The first video below is a retail video for Nokia phone Nadine and Jagger.

Nokia Retail Video- XMAsia Dgital agency.

Brief : Nokia (Asia-Singapore)
3D vdeo texturing &#38; Shader: Fairoz Noor
Motion design: Fairoz Noor 
★The second is an informational video for a retail launch of GPS in Nokia (instructional video);

Nokia Retail Instructional Video- XMAsia Dgital agency.
Brief : Nokia (Asia-Singapore)
Art direction : Fairoz Noor 
Compositing:  Fairoz Noor 
Motion design &#38; 3D: Fairoz Noor 


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</description>
		
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	</item>
		
		
	<item>
		<title>Sketching to Digital painting</title>
				
		<link>http://blog.depthandlayers.com/Sketching-to-Digital-painting</link>

		<comments>http://blog.depthandlayers.com/following/blog.depthandlayers.com/Sketching-to-Digital-painting</comments>

		<pubDate>Thu, 10 Sep 2009 21:52:08 +0000</pubDate>

		<dc:creator>Light, Surface, Shadows &#38; Mathematical shapes!</dc:creator>
		
		<category><![CDATA[Sketches+Drawing+Digital Painting]]></category>

		<guid isPermaLink="false">80128</guid>

		<description>Image creation is a collection of past present sketches, drawings,or digital paint work. The work are usually sketches of ideas for various application. The examples are styleframes sketches, 3D mechanical or organic character sketches/design ideas or anything that inspire me to start sketching.Below is a magazine cover done for GameAxis magazine. It start from a sketch ends as digital painting. Please see the next image. 
&#60;img src="http://payload.cargocollective.com/1/0/7206/80128/sketch-00_640.jpg" width="640" height="805" width_o="680" height_o="856" src_o="http://payload.cargocollective.com/1/0/7206/80128/sketch-00_o.jpg" data-mid="343324"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/7206/80128/paint 00_640.jpg" width="640" height="805" width_o="680" height_o="856" src_o="http://payload.cargocollective.com/1/0/7206/80128/paint 00_o.jpg" data-mid="343327"  border="0" align="left"/&#62;
Below are possible 3D sketches or design ideas scanned. More sketches will be upload soon.
&#60;img src="http://payload.cargocollective.com/1/0/7206/80128/big03_640.jpg" width="640" height="805" width_o="680" height_o="856" src_o="http://payload.cargocollective.com/1/0/7206/80128/big03_o.jpg" data-mid="343333"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/7206/80128/big01_640.jpg" width="640" height="805" width_o="680" height_o="856" src_o="http://payload.cargocollective.com/1/0/7206/80128/big01_o.jpg" data-mid="343331"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/7206/80128/big02_640.jpg" width="640" height="805" width_o="680" height_o="856" src_o="http://payload.cargocollective.com/1/0/7206/80128/big02_o.jpg" data-mid="343332"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/7206/80128/big00_640.jpg" width="640" height="805" width_o="680" height_o="856" src_o="http://payload.cargocollective.com/1/0/7206/80128/big00_o.jpg" data-mid="343330"  border="0" align="left"/&#62;</description>
		
		<excerpt></excerpt>

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	</item>
		
		
	<item>
		<title>Architecture renderings</title>
				
		<link>http://blog.depthandlayers.com/Architecture-renderings</link>

		<comments>http://blog.depthandlayers.com/following/blog.depthandlayers.com/Architecture-renderings</comments>

		<pubDate>Thu, 10 Sep 2009 21:43:20 +0000</pubDate>

		<dc:creator>Light, Surface, Shadows &#38; Mathematical shapes!</dc:creator>
		
		<category><![CDATA[3D Modelling / Photoshop]]></category>

		<guid isPermaLink="false">80146</guid>

		<description>&#60;img src="http://payload.cargocollective.com/1/0/7206/80146/Mall_big00.jpg" width="640" height="480" width_o="640" height_o="480" src_o="http://payload.cargocollective.com/1/0/7206/80146/Mall_big00_o.jpg" data-mid="343302"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/7206/80146/Mall_big02.jpg" width="640" height="480" width_o="640" height_o="480" src_o="http://payload.cargocollective.com/1/0/7206/80146/Mall_big02_o.jpg" data-mid="343304"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/7206/80146/Mall_big01.jpg" width="640" height="480" width_o="640" height_o="480" src_o="http://payload.cargocollective.com/1/0/7206/80146/Mall_big01_o.jpg" data-mid="343306"  border="0" align="left"/&#62;

More information and related visual processes soon will be available

More information and related visual processes soon will be available.</description>
		
		<excerpt></excerpt>

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	</item>
		
		
	<item>
		<title>Ongoing Project</title>
				
		<link>http://blog.depthandlayers.com/Ongoing-Project</link>

		<comments>http://blog.depthandlayers.com/following/blog.depthandlayers.com/Ongoing-Project</comments>

		<pubDate>Thu, 10 Sep 2009 21:39:08 +0000</pubDate>

		<dc:creator>Light, Surface, Shadows &#38; Mathematical shapes!</dc:creator>
		
		<category><![CDATA[3D Modelling + Animation+2D VFX]]></category>

		<guid isPermaLink="false">80215</guid>

		<description> This personal project is self initiated full animation and VFX of every kind of animation in one narrative. It might take a while before it finally complete. The narrative will remain undisclosed but from time to time more work will be put up and updated. So please stay tune for more. See further below for some animation done. More upload to come.


Video.01 (shot):

Video.02 (shot):
}</description>
		
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	<item>
		<title>O2 Corporate Video (DVD)</title>
				
		<link>http://blog.depthandlayers.com/O2-Corporate-Video-DVD</link>

		<comments>http://blog.depthandlayers.com/following/blog.depthandlayers.com/O2-Corporate-Video-DVD</comments>

		<pubDate>Thu, 10 Sep 2009 15:37:10 +0000</pubDate>

		<dc:creator>Light, Surface, Shadows &#38; Mathematical shapes!</dc:creator>
		
		<category><![CDATA[Animation+Compositing+3D VFX]]></category>

		<guid isPermaLink="false">79965</guid>

		<description>
O2 Corporate DVD Video animation-Alchemy Partnership

Project Brief  : Alchemy Partnership / O2
Concept : Alchemy
3D Modelling &#38; Shader : Fairoz Noor- CAPTSTUDIO
Animation : Fairoz Noor- CAPTSTUDIO
Compositing &#38; Motion Design : Fairoz Noor- CAPTSTUDIO
DVD Authoring : Edit lounge
This is an animation work made for Corporate DVD for O2 Internal sales couple years back. From brief to production, the challenged was to create the bubbles flow movement right along with it brand look and colour. Many trials were done as a result. ☠
More of the trial test videos will be upload soon. But see below for one of the video made. For further brief technical information see further below.
Technical Info: 
Bubbles were created with Particleflow in Autodesk 3D Max. Multiple rendering output was done on different standalone renderer. But finally settled with a standard Scanline as a result and also due to its reduction in rendering time. 
The results were targa files which was then composited with shot footage of real bubbles taken. In addition 2d motion graphics were created as 3d O2 phones frame instead of a 3d so as to be more efficent in production execution time. Multiple different shots and scenes were created for this DVD animation assets as follows. Before it was sent for a DVD authoring processes. More samples of initial pre-visualisation and test animation render will be upload soon.


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</description>
		
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	<item>
		<title>NGC (Gerbil Documentary)</title>
				
		<link>http://blog.depthandlayers.com/NGC-Gerbil-Documentary</link>

		<comments>http://blog.depthandlayers.com/following/blog.depthandlayers.com/NGC-Gerbil-Documentary</comments>

		<pubDate>Thu, 10 Sep 2009 13:49:45 +0000</pubDate>

		<dc:creator>Light, Surface, Shadows &#38; Mathematical shapes!</dc:creator>
		
		<category><![CDATA[Animation+Compositing+3D]]></category>

		<guid isPermaLink="false">79913</guid>

		<description>

National Geographic Chanel-
Project Brief  : Production house
Concept design : Fairoz noor
3D Modelling &#38; Tshader : Fairoz Noor- CAPTSTUDIO
Animation : Fairoz Noor- CAPTSTUDIO

Brief description :
 This documentary is about the infestation or rather mass breeding epidemic of gerbil in China. The brief was to create a 3d simulation of gerbil movement in an underground nest. The X-ray-like animation need to show how gerbil interact in their nest and also depicting the vast network of nest that has spread through the grasslands in China's north-western Xinjiang region. This work was shown as part of inserts throughout the narrative of the documentary broadcast on-air on National Geographic Channel around 2005-2006 . 
</description>
		
		<excerpt></excerpt>

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